and this is when you realize how different your workflow is from others. it only took me about 30min to get all keys and streamline tools setup how i like, and since that i had no issues with keys, and tools. and issues like tools not working when a subd level is up i never had a problem with either since i tend to model…
Did a quick test and can only point out a couple things right now: 1. I honestly liked the old radial better. Why? Because I don't chase it across the screen... meaning, i have to go all the way to the end to access the commands. By then, the radial has moved across the screen. I don't know. Hard to explain here I guess.…
I have two suggestions: 1.Every time you move to a new update, you can simply copy the [Media/AnimationDesign/User Settings] folder from the old version to the new version. You can also use the Export/Import features in each customizing forms. 2.If any one has setup a hotkey sets that is close to Max/Maya/Modo/Silo…
Hi guys, Just another update of new improvements and bug fixings. Hope you like it. http://www.digitalfossils.com/Download/VoidWorld-Sept-12.rar Summary of changes * Primitive object creations are more flexible. You can drag out the object in the scene with LMB/NMB, adjust the parameter values, once satisfied, click the…
JoseConseco: Thanks a lot for the demo! Actually there is a quicker way to do the transforming operation similar to the demo you described. Here is my demo 1.create a box. 2.press down w key. from the drop down Instant Help tooltip, you should be able to see the LMB/MMB/RMB tool for this streamline tool. 3.press down LMB…
Firstly: :D nice update. very promising. I really hope this goes well, there is a definite need to a nice stable up to date poly modeler. On a downside i cant install on my Vista 64 machine. it says i need .Net 1.1 I have .Net 4 installed. I tried installing 1.1 and it made no difference. PolyHertz has a good point. Tools…
MrOneTwo: case 2. A Streamline tool may have activation event tool assigned. This is used to do quick operation by using the existing selection or highlighted subobject. For edge D tool, the 'Bridge' tool is assigned to its activation event. When press down D, you can see it in the drop-down 'Instant Help' tool tip, you…
just a tiny suggestion: how about you hold down the mouse for a longer period (like 2 sec) and a input dialog/ panel appears ready to listen for the input. Eventually in realtime that panel will show if there is a conflict with a existing shortcut and if you want to override it. Rightclick and middle mouse button click on…
do you really need to be able to step threw levels using c and v most people just set the mesh to a level usually 2 or 3 and toggle between subdivided and non_subdivided. and i was still able to subdivide a mesh again after i already collapsed the previous subdivision, just a bit tricky sometimes if your useing the same…
One thing I notice in VoidWorld is that selecting vertices and edges is a bit challenging, since you have to click so close to them. In Silo, the mouse has a selection radius of about 35 pixels (screen space), whereas in VoidWorld it is more like 2. A larger radius on the mouse when it comes to highlighting elements for…