It's possible to have to have a ''separated'' way to control pan and zoom in sculpting mode with a wacom tablet without breaking the ones that i use for polymodeling? I have Rotate in (Alt + Left Mouse), Pan (Shift + Right Mouse) and Zoom in (Scroll), using pan and scroll with the pen buttons is way too painful, and if i…
Have to agree with that, extremely highpoly meshes never go right in blender, I always handle that in max. But subdivision work is never an issue for me.
@melviso check if the faces are truly planar and if the normals are pointing in the right directions and haven't been split. The latter you can do via the overlays.
In Blender to make a polygon line (edge loop) into a curve you may try: In Edit mode select you edges, duplicate (Shift-D ), separate (P) into new object. In Object Mode: select new object, right-click-menu : Convert To -> Curve.. Then in Edit mode: right-click-menu : Set Spline Type -> Poly, Bezier, Nurb and also Set…
every operator is being exposed to python apparently. meaning if you can do it in blender you can control it with a script. LetterRip am i right on this?
@Rawz - at the top right on the GitHub there should be a green button that says Clone or download, click that then click Download ZIP, then use that to install, Tell me if that works.
What function is this? Looks like the rounded edge shader in Modo. edit: Also noticing the hard black edge in the smoothed version...doesn't seem right.