I love Blender. It has more powerful modeling tools than Maya. And I like Blender's workflow approach. It is blazing fast, once you get used to it. However, I dislike the fact that the Blender Foundation focus mostly on Blender as animation and VFX tool. I feel the gaming market is really left in the dust here. And that is…
I am not confused...and I agree they have a "right" to hire their own developers. But as history has shown, their developments are not always welcome by the Blender Foundation. Dont forget that there's far more information at play here that puts my concern in a proper context. For example, the blog post by Ton saying funds…
Touching up on your post... There have been a couple of catalyst which indicate a change in direction for Blender, and that's kind of what I have been betting on. Signs include the proposal by Ton regarding the future of Blender and the ongoing dialog between Valve and Blender (hinting at some sort of steam/steamworkshop…
So, I have been trying Blender every 6 months over the last few years, every time to get a feel of the 'much better features recently added' or to discover a 'new, rewritten interface' and whatnot. Every time the app felt like its been made by one person, for one person (I an just talking about modeling. The rest doesnt…
Question for you all - has there been any attempt at bringing back an equivalent to the pre-2.8 layer management system ? By that I mean, something similar to the compact mini UI with grey/yellow dots to move objects in and out of layers. Of course such thing would have to account for the fact that Collections can have…
That headline of the Epic funding paints a very very exciting future for Blender! And the fact that it comes from a videogame-focused party gives me hope the devs will look into developing features for this industry in particular, fortunately. @musashidan a lattice with 2 stacked Simple Deform mods set to bend and…
@renderhjs That's a great way of doing it too! I'll need to add that shift+7 to my brain shortcuts, since it's a very powerful tool to have. Thank you for sharing this! Working limited to an angle threshold can sometimes not be ideal for all meshes and shapes, that's why I like having manual control of everything, anytime.…
Always nice to see that more and more professionals recognize Blender as a viable tool. Some people still have the mindset "Free=Trash" and ignore Blender with a passion and for no reason. I also don't get the mentality "Oh Blender didn't worked like I expected so it landed in my trash bin after 2 minutes". Hands down, the…
@thomasp : considering your own technical know-how I can only assume that you've already tried all the usual approaches hence I don't have much more to suggest really. Besides perhaps having a look at the Surface Deform modifier, which has been very helpful to me when dealing with complex body and facial expression…
@musashidan, a few notes FWIW : - "Auto perspective" can be useful, but regardless : I can confirm that it is not related to your issue. - I can also confirm that it is 100% possible to have a Maya-style navigation without the alt-RMB conflict you are running into. I personally set mine up by first following this guide,…