Yeah, that wasn't the issue :) As pointed out by Yadoob this is completely normal and it's due to the topology. I get the same default behavior in Max.
AFAIK there are scripts that can replicate the Maya method in Max. I have a background in both and I've come to prefer the Max method, selection by angle & autosmooth functions pretty much do it all for me. Now I thought the issue wasn't how Blender implements it inside the program but that it doesn't export them. Who…
@MACHIN3 Hey, am I seeing that this addon of yours is adding average (or even calculated) curvature to added loops? Like in 3ds Max's "Flow Connect", which is described as: "Connects selected edges across one or more edge rings and adjusts the new loop position to fit the shape of the surrounding mesh." I've seen this…
Thanks. You are right, same behavior by default in Max, and actually the solution was thinking backward. You can see here how the Extend Border script works in Max, it's pretty convenient because it extrudes equally on all sides with precise type-ins for distance and angles. I think you gave me a couple pointers to…