Maybe it is an issue of Marmoset that you need to set it to srgb? 8bit normal maps in linear space always look washed-out, that is the same in Blender and Marmoset. If I'm not mistaken images above 8bit are always in linear space.
Using Texture Tools for Blender : you can in the UV Editing workpace/viewport click the Checker Map creation button and instantly switch into Texture Painting workspace/vieport and paint onto your object.. Maybe using one additional click for choosing the size.. (and maybe one for new material.. 😅) (Dont' forget to save…
@melviso When I think about it for a moment, you can probably do that with image textures, if you just keep yourself to 2D surfaces and are not trying to create something cohesive across a whole 3D object like single blocks of wood. I mean manipulating UV coordinate vectors is pretty much the core of what happens in the…
@pior Oh, you have two image textures there along with normals. The right is the albedo (diffuse) connecting to the Diffuse BSDF, right? And the left one is... alpha? as a separate texture? Yellow color output connecting to the grey factor input?
@Justo I tried a lot of normal map baking related things today, not related to your problem. But I can definitely tell you from what I tried: Do *not* check the Save as Render checkbox when saving normal maps! If you do, that will bake color corrected values into the texture and not the normal data you expect. You should…
@Linko much appreciated, will have a look tonight and update on my end. As for float precision bakes: i was planning to look into dithering down to 8 bit per channel to avoid banding on normals, this might apply to these grayscale images as well.
Correct me if I'm wrong, but isn't that a compositing tool to use with final, static render images? I am referring to viewport speed - how fast things update as soon as I rotate things around when using Cycles.
The best one on Texture Painting that I know of is this one. He has another one on quick projection too. The thing that is confusing/unintuitive is in order to "select" the texture to paint on you select the model you want to paint on go into edit mode and then load the texture into the image editor basically ignoring the…
Open VBD Remesh Modifier working on Blender's Sculpt Branch. (Gif by xrg, image by SteffenD) Some great development going on, here's the thread: https://blenderartists.org/t/pablo-dobarro-reveals-his-master-plan-for-sculpting/1150731/1
Hm... It seems like it is related to painting on images with an alpha channel, as trying on a default cube didn't give me any issues until I tried adding in the previous texture (a saved out PNG file that has an irrelevant alpha channel at the moment).