Any obvious reasons why my mouse movements would suddenly start being interpreted in reverse (up is down, left is right) during transform/scale/rotate operations? EDIT: This occurs in Edit mode, but not in Object mode, where things translate as I expect them to. Figured it out- has to do with the vertices being influenced…
"How can this be achieved?" Yeah, that's pretty much what the 3D Cursor is for. There is no need to ever use a parent or proxy object or to edit a pivot for that sort of stuff - as the 3D cursor takes on that role any time you want it to. And of course you'll get it at the location you want here by "snapping it" (sending…
The model is originally made with quads and triangles, no n-gons. And remove doubles removes 0 vertices. So, it's a solid piece of mesh. EDIT: I think I figured it out, probably. I have tick the "Keep Vertex Order" in Blender's OBJ export setting for both low polies, then it seems to work. I'll have to test more...
@kio I could try that, sure. But, how would you go about working on a scene like that? What I do now is have in different workspaces a viewport window with its own focal length and framing (horizontal or vertical), for the way I want the respective shot to be. Could you give me any suggestions on how to create a script…
Been scratching my head and googling this one the entire weekend...I'm preparing multiple beauty shots for render - is it possible to have both vertical (or portrait) shots and horizontal (or landscape) in one scene? Normally I'd do this by adjusting the dimensions in the Output Properties tab, but this affects all shots,…
When I have an array of objects, plus a curve modifier and curve (so the array instances deform with the curve), is it somehow possible to control the rotation of the individual objects along the curve in more detail? Can I e.g. define weights for the curve points/ vertices, and have the objects rotate/ twist around the…
Strong feature in my eyes. - To find non-manifold faces, go select->Non Manifold or hit Shift+Ctrl+Alt+M (yeah i know...) - To find lose verts that are not part of an edge / face, go select->Loose verts - To make sure you have no doubled up verts in same spot select the whole mesh and click w and then r (or…
@Justo I am not sure of what you need for the question 2, but i think that is ''Dissolve Selection'', you can map it to a hotkey and it will let you delete edges and vertices without messing with the topology. For the last question, te selection hast to go beyond the center of the face, notice that your selection stops…
Thanks for the info, Jed. When you're talking about the Normal Edit and Data Transfer modifiers, is that transferring from a high poly to a low poly mesh still? So it's taking the normal data from the high poly and just transferring it to the low poly vertices? Have you seen any guides on using these modifiers? I'll have…
I just checked 30 seconds ago and it works fine. Just tried that in both 2.49b and 2.5x current svn and i get a menu 'horitonzal/vertical' in 2.5x, no 'free' option though. Hmm I right click on the header and the 'header toolbox' pops up and it says 'flip to top; and Maximize Area'. Have you tried using a recent version of…