If anyone here happens to be in Amsterdam this month for the Blender Conference, I'll be offering a talk about Striving Design & Creative Workflows. It'd be awesome to chat with fellow Polycounters there! I'll be around all 3 days and you can see the entire schedule here. (Mine happens on Friday 25th / 12:00) :) Also,…
If anyone can... please hop on to their irc channel #blendercoders @freenode and start talking to them (kaito = Ton btw). The reason for this is they desperately (in my opinion) need more input from those who have been in the industry/studio environment and have more grounded expectation & needs... any influence or…
Are we talking about the same Modo here? The one few months ago we were not sure of weather it'll be Autodesk, Adobe or whatnot? Assuming one uses a customized Blender, there is next to nothing Modo Indie has over Blender. Let's be fair, if we're going to be open at giving honest feedback about one, let's not turn a blind…
Talked to this guy briefly in Discord some time ago, and he's working on a UV packing addon for Blender: https://www.youtube.com/watch?v=40vreb-jcNc He offers the demo version for free, if you wish to test it out: https://gumroad.com/l/uvpackmaster But I like packing my UVs by hand, because I want to organize my UVs very…
There's finally a developer task for editing multiple objects at the same time: https://developer.blender.org/T54242 There's talk of going for a 'clumsy but functional' path instead, and I'd encourage anyone here to get involved in the discussion --in an adult, constructive way-- to prevent that from happening This is…
@Mr_Flamey : nice, it's really needed features and youre implementation is quite good ! A bit of catch up about eh Eevee real time engine of Blender : https://www.youtube.com/watch?v=Yv9NIUCrcgc&index=52&list=PLa1F2ddGya_9XER0wnFS6Mgnp3T-hgSZO Cool list of incoming features in the talk like shading in the UV view and other…
@melviso It is possible, but you would not use textures in Blender, if you can avoid it. You would use noise/texture generators, that generate an output for a point on a surface in 3D space, based on it's location in said space. Have a look at this talk, which thought me a lot (and that I linked for the third time already…
@m00k That is a solution that is applied to the entire bevel - what I mean is, in a bevel that goes from point A to point B (in other words, not a closed/looping bevel), have its width change linearly along the way, while still retaining the shape of all the perpendicular elements crossing in its way. :) Let me know if you…
When you start getting industry professionals using and interested in a piece of software on a large scale like what happened with the drop of 2.8 you start to get people that know a lot more about what they are talking about. This is especially true when those people have dealt with several different softwares for years…
Thanks for the info, Jed. When you're talking about the Normal Edit and Data Transfer modifiers, is that transferring from a high poly to a low poly mesh still? So it's taking the normal data from the high poly and just transferring it to the low poly vertices? Have you seen any guides on using these modifiers? I'll have…