Blender needs the ability to edit properties of multiple objects at once, or I don't know how to do it. If I want to e.g. 'Clear Custom Split Normals Data' from multiple objects at once, I can't. If I have 100 objects I need to clear that data from, I need to select each and every single one of the them, then click the…
I found this UV packing addon recently: https://gumroad.com/l/UVShotPacker When used in combination with TexTools and Multi Object UV Editing, unwrapping dozens of hard-surface objects becomes a whole lot easier. Pretty awesome stuff.
Found a few minutes time finally bash this together. As described before, source object has an edge split modifier active and is set to smooth shading. Of course the object in the example wouldn't need that and could be used with flat shading and without the modifier.
I have an object with a bunch of modifiers on it and I want to merge another object with the first one through some kind of modifier in order for the added geometry to be affected by the modifiers that come after in the stack. To be clear the second object geometry would be instanced and still editable. Is that something…
Version 0.8.0 is up Download Blender_TexTools_0.8.0.zip GIT: https://bitbucket.org/renderhjs/textools-blender Changes UI Rollouts New structure for tool locations. Bake tools now have their own section. Organise Declutters your selected object names by matching high and low poly objects by their bounding box location and…
You know when you make an item, and the property sliders appear on the left under Object tools? When you deselect the object, the options dissapear, and I can never seem to get back to them. Is there a way to pin the property sliders so I can go back to editing the basic functions of the object? Oh and Andy, did that bevel…
Just wondering - I can't be the only one who gets really mad at Blender when it's time to render something out and the result includes all sorts of elements that are actually hidden in the viewport? Is there any quick way to only render visible objects instead of having to go through the scene basically object by object…