wow, well I think I'm going to use this addon just for few selected tasks, like the one I posted before, for the rest I think I stay on the default blender tools. eheh
@Udjani : Well, that's what the "scene world" button does ! @kio : Ha, that's interesting (and it works indeed, that makes sense). However I now realize that it doesn't quite help after all, as the new texture path affects the original image object (in my case here it turns the metalness into roughness, as opposed to…
Yah, you're on the right track about my line of thought Pior. To me, the problem isn't the arguably longer-than-needed switching of spaces to do UVs or any different setup (I think switching workspaces is quite fine actually). The real gripe comes with all the wasted space, and the uncomfortable sense I get of feeling…
@Blaizer I didn't follow the subdiv development closely, I have to admit, if I remember correctly they switched to opensubdiv in 2.8. I cannot find any settings in 2.83. In 2.79 the old modifier was faster when editing, I can understand your frustration if that is part of your workflow.
Yes, I know this. I just don't like pressing X/Y/Z. I think it's counterintuitive. MMB auto axis selection is much better to me but I had to use autohotkey to make it really comfortable. I wonder if it is possible to tweak python scripts instead of autohotkey.
yes, i know you can tap double G for edgeslide, but it still doesnt work @xrg i will try to reproduce the error on the weekend, but i cannot upload any work related files because of nda (sadly) if i recall right, snap and edgeslide stopped working somewhere after i used solidify and applied the modifier, but i wouldnt bet…
I get what Hertz is saying. I miss this when I'm welding verts. Basically what I think he is asking is if he goes through the menus and selects 'Weld last selected', is there a shortcut to redoing that action without going back into the menus. Like 'G' in Maya, I believe. I would also love to see this. Could work as an…