@wazou: Thanks. A friend of mine already did this for me in Maya LT with MEL Script but I recently canceled my Maya LT subscription and uninstalled it because ... hmm lets say ...it's quite "useless" ... so I haven't the code snippet anymore. But I can ask him if he can redo it and I can send it to you if you still need it.
Pretty much any provider of a content-for-sale service (and there are a lot of them, either as dedicated mesh content services or providers like Second Life et-al) can be included in answer to that as there are no exploitation restrictions on producing and selling content created with Blender, unless the resulting…
Ah that's quite cool @Peris! I actually have some code on a project where I hook onto the grab/rotate/scale keys, so they get invoked without needing a menu. If you'd want it to work like that, let me know and I can share it. Of course there'd have to be some sort of 'state change' from object edit to uv edit. :smile:
I'll try to relay the issue about Ctrl. Also note the bevel modifier uses the new bevel code too. It may work a bit better for doing precise bevels. To control specific edges use the Bevel weight slider in the side panel and set the modifier to weight (screenshot). If more people utilized the mailing list, irc, and the bug…
Blender doesn't have quite as good scripting documentation as Modo and the API gets broken much more frequently but it has got a few things going for it that make it pretty easy to script. The API documentation is available here, so go ahead and take a look. One thing that you'll be using in the process of scripting…
Unlikely I think - more likely they would just donate back to the project and keep it in one branch. Blender Foundation is open to other contributions, they just don't want people putting code in and running away leaving them to maintain it. You can read up on Valve discussion here on the mailing list:…
Wazou's Pie Menu (free and awesome set of pie menus, highly recommended) has such option on the Shift+S menu, here's the code: import bpy bpy.ops.object.mode_set(mode = 'OBJECT') bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')…
Heya Kat, I hear you. Yup I am aware of the whole history behind Blender, the non-standard approach and so on. I think my big wish is that someday, someone grabs the open source code and massages it into something simple and standard, completely remote from the main development of the 'real' Blender itself. I am thinking…
I dived a bit into the scripting part of blender, and startet working on a set flow command - like the one in 3ds max. its not exactly the same, but it already delivers decent results. I also implemented an interaktive tweak mode. scripting blender has been pretty pleasant ride so far. So, im gonna do some more testing and…
What makes Maya the top contender in terms of Rigging is it'S ability to have multplies ways and options of doing things, whether you're a python prefessional rigger or just an amateur like me who like to build his own solutions on it's way. In Blender, you have access to some ''deformer modifiers'', to constraints and of…