Hey there, I finished playing INSIDE from Playdead (it's just a masterpiece) and I looked at all the whitepapers, there are so much awesome stuff. I am currently working on integrating all the lighting tech into Unity.
Oh I agree. I've also come to realise that it is mainly used on phones these days, and that somehow the browser based Unity is less successful than it should be. (Even Director games are more mainstream). I honestly thought it would take off far more on the web, the fact that it's got the WHOLE package, including physics,…
That's awesome, TekK. I made a really simple Unity shader that blends textures based on vertex colors, but I've been painting them in 3dsmax. What technique are you using to get the hard edges between the textures?
I finally released my unity cutscene editor a few weeks ago. http://www.aperturecutscene.com/ [ame="http://www.youtube.com/watch?v=CpZJuZUCWvw"]Aperture Cutscene Editor - Interface overview and basic cutscene - YouTube[/ame]
Flowmap Generator is now available on the asset store, the thread on Unity's forums has some more info and a link to the asset. http://forum.unity3d.com/threads/194577-Flowmap-Generator-Create-flowmaps-using-a-fluid-simulation-RELEASED
Nice stuff prolow. I did some more work on my Unity shader editor. Im also going to be selling it starting on November 10th (so dig up the thread and download it before I remove the links!) :)
I'm trying to use windows form with unity, might be useful for creating some cool world-editors for your end-users. [ame="http://www.youtube.com/watch?v=dD5iqQIp1RA"]UnityGUI using Windows Forms - YouTube[/ame]
Some more work on the Unity IDE. Proper context sensitive autocomplete is working, including generics. There are a few small things to do like determining if instance or static members should be shown and icons indicating what the item represents.
Hey guys does anyone know how to use the Locomotion system for Unity? Kind of struggling to get it working properly without any choppiness in the animation. Would it be good to go back and alter animation to suit or just figure out the settings?