Well Lazy Save v 1.2 is up now. With it comes all the controls for the image types that it supports at the moment as well as resizing and the ability to also choose the resampling type while doing so. http://polycount.com/discussion/171661/photoshop-extension-lazy-save -Quickly saving out images in all the image types…
Ive been working on some Photoshop Scripts using Javascript over the past couple weeks I thought I would post some of them here for download. This is a quick offset that detects texture res and offsets by half This script is an alternate way of opening .psds based on an art directory. It automatically populates names based…
Well here's my 3rd and probably (hopefully) last Photoshop extension for a while I introduce Lazy Save. Made it mainly for myself to quickly save out stuff like icons and what not from PSD's cause I hate having to do save as and select the file type and then name it etc. (and I don't want to have to go and write the…
I have been working on a perforce checkin/out/add for photoshop. I can't take credit for the whole thing, the batch file construct is based on an older script by Vlad Dumitrascu, but I modified it for CS6 as well as added a few cosmetic additions and some cleanup commands Only problem I ran into was that your computer name…
Hey, so I made a little tool that allows the user to create images in Photoshop and uses the image to place assets into the scene. It uses the red channel to control floor and wall placement, the green channel for props, and the blue channel for height. [ame]https://www.youtube.com/watch?v=D3oQWTGitbI[/ame] you can check…
Thanks for the info. I've had problems with color differences between Unreal and Photoshop before; I'll look into the sRGB setting. And thank you for pointing out the VectorToRadialValue function. It helped me optimize my own function, and I think mine might be a bit better than UDK's now. UDK's function is 61/107/49…
That's cool. In Photoshop I've been using a script which sets up a layer rig to blend the normal maps correctly, it's part of the normally blue panel. https://gumroad.com/l/NormallyPanel I beleive the NM Blue2 button blends them correctly like the old Quixel tools did. I set a hotkey for the script so I can toggle the…
I've recently created some line constraint presets for Lazy Nezumi Pro. They can be pretty cool for 2d designing. I also have some presets that constrain the lines to perspective systems, so that you can make a quick perspective-correct layout in a 2d app (ie. Photoshop). You can check them out here:…
Eric Chadwick >> I have had my fair amount of visits to that site, it's a good resource. :D kwramm >> Thanks man, I'll look into it. I'm not a fan of having to get Flash just to make a UI, but I think I can manage. As it is now all code is in the same jsx-file, I use dummy-files with an include + function call to get…
I haven't posted about this in here yet, not sure how many have seen the Photoshop script set I've been working on but I just added a brand new feature to it today! http://polycount.com/discussion/165265/photoshop-script-layer-cake-multiple-layer-offsetting/p1 In Short, Layer Cake, is (currently) 4 scripts that help with…