just like to say, i've been wishing for this sort of functionality for years! I know its for inhouse tools, but it'd be fantastic if maya/max/zbrush all had better update abilities - something like google market (update all!) or windows update for all scripts (and even preferences) would be amazing ahhhh, maybe one day...!
some progress with my sprite hull packing tool clusters are not yet rotated 90 degree step wise, otherwise I think I can get even more efficiency out of it. Mesh clusters will be generated as well hence why I can pack the sprites like this and not using bounding volumes like most other solutions.
thanks guys still far from done, once i got a better method for getting the selections needed i am planning on have both a mode that works like the video, and one that works on edge selections and creates paths in photoshop. ya a highpoly like feature for this would be cool, but it seems like a very large task to do, and…
You can;t use any nodes at all, they have no effect on the material for mobile (Unless you use auto flatten or bake normal's lighting in. but like the name says, FLAT) Mobile materials are made in a sepperate rollout under the node editor. its a very limited shader with a few permutations for various effects like bump…