Using an octree to skip empty spaces works nicely, however, it did made it much faster, but at least now it can do any resolution without killing Unreal and the computer. It generates the result during multiple frames. Later I ran into issues with baking it to a static mesh. If I use static mesh components as source, I…
I'm surprised at how easy it is to write a custom exporter in Max Script. I guess that's partly just scripting languages for you. I don't like scripting languages because they can give you bad habits, but one can't help but like the ease of use. Apart from the obvious perks of a custom exporter, the flexibility, and being…
@r_fletch_r: that would be the right way to do it, but since I am only scanning for simple characters or strings I avoided regular expressions as they are a pain to figure out. Just a simple string query find / mark function that loops through string using something like string.indexOf(key,lastOffset)... Fast enough for…
@c.buliarca: Nice :) I want to get on some Photoshop panel action some time soon again as well. I worked on a camera tracker on the weekend in AIR for a social media driven slot car set. For some reason our mechanical solution was not working reliable enough as the slot cars moved to fast, so we ended up using my web cam…
@Kwramm - So, I still need to do the Transaction stuff yet, and maybe some other optomizations. I'd like to thread creating thumbs, but still not sure if I will do that or not. But in any case, after testing between both methods I have, it seems like the DB method is faster overall. If I load the images from the DB…
And this was another one I worked on at the same time with the same tools. 'Phoenix' typo on the intro is the kind of stupid shit we do when we behave like 3D junkies and forsake bed for just another frame, as we stare transfixed at the achingly slow render buckets crawling across our blurred vision as the sun begins to…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…