although I wrote already in seperate threads, some stuff I did recently: updated and released TexRipper a adobe AIR (mac, win, linux support) app that rips textures out of anything within your clipboard. release post: http://boards.polycount.net/showthread.php?t=54694&page=3#52 Fixing up a working script for TexTools that…
Hey, thanks for the links. I ended up solving it differently and hope this is now somewhat appropriate to post. Today I did this script, after weeks of painful reworking a fractured platform by hand and not being able to properly reitterate on it: [ame="http://www.youtube.com/watch?v=DA91BDeY4BU"]Merging Script -…
I was digging into many Voxel generation scripts but they all couldn't generate the voxel colors based on a texture or material. So i started writing my own one from scratch and the main trick in my one is to use the slice modifier on 3 axis to make sure that for each voxel on the surface there is a close match of a vertex…
I'm surprised at how easy it is to write a custom exporter in Max Script. I guess that's partly just scripting languages for you. I don't like scripting languages because they can give you bad habits, but one can't help but like the ease of use. Apart from the obvious perks of a custom exporter, the flexibility, and being…
Hm... Very good questions/ suggestions. 1. Yes, this would cause is to probably not zip. But when u load max the next time and close the UI, it zips them up. I don't think there is anyway to fix this really. Or at least, always zip them up before crashing. 2. Its not "Done" yet I guess, and I have 1-2 other new tools I've…
@Kwramm - So, I still need to do the Transaction stuff yet, and maybe some other optomizations. I'd like to thread creating thumbs, but still not sure if I will do that or not. But in any case, after testing between both methods I have, it seems like the DB method is faster overall. If I load the images from the DB…
Flash panels tutorial part 3: packaging your extension 2 ways of packaging: * using extension manager using a .mxi file - for simple in-house deploys * manually - for adobe exchange AND if you want to restrict resizing of your panel Yes, you heard right, setting an inital size for your panel or not allowing to resize your…
Hi people, I'm about to properly start work on my first game, but before I do I'm just posting this demo showcasing a few things. The main thing being 3D sphere to triangle collision detection. Also some basic dynamic lighting and fast culling. Regarding culling, this pseudo game level has 54,000 polygons, which represents…
There is always that tricky balance between noob and pro tool (i.e. poser / maya) or bloated vs. minimalistic (i.e. silo / max). But if you make a cut towards productivity (not functionality!) you should find a good middle path. Obviously as a developer your interests are more of a functionality nature (I have that too)…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…