@rumblesushi:damn amazing for flash app, too bad I don't know anything about such things. Allready specific plans in what kind of games that you will make with this engine? So I published the new version of ToTex. Changed the UI completely with thanks to all the feedback. Quiet happy with the results. :) Feel free to test…
Here is another video of the displacement. This time I'm showing how instanced actors can have different morph targets, since vertex paint data can be stored per actor. So there is no need to have 4 unique actors. This should save resource size dramatically if you plan to have an environment full of morphing floors and…
Nice stuff renderhjs. Been implementing lookup textures for diffuse and specular control in my engine. Right now both the diffuse and specular can be controlled by an rgb texture. The image below just shows 2 different specular lookup textures being controlled by a material type. Reflection is just a cubemap at the moment…
some progress on the SWF animation grabber: It pretty much analyses every frame and detects tweens based on transform change vectors (supporting: x,y,rotation,alpha,visible,scaleX,scaleY). Besides the tweens it also collects and renders each animated piece as a sprite into a texture map. At the end it spits out 2 xml files…
howdy folks, Added a post to my blog containing my process for setting up texture baking in 3dstudio max for complex objects. This post includes a link to a photoshop script I put together to automate the process of combining these maps back in photoshop. http://www.envartist.com/scripting/3ds-max-texture-baking-process/…
Cool, I'd like to use a couple of these tools and have some questions. 1. Does the quad edge connect work on a quad with only 4 verts, or does it need to have the incoming edges to connect to? I'd really like to select a quad and have a script create the splits for optimizing edge flow on sub-d, I guess there would need to…
I'm not sure if I had this in the public release, but I've added 2 more options to my Object Placer tool. One being Array Along Edge. Which lets you array/clone objects along edges spaced evenly. The Second that I just added, being Align To Edge Direction, which is pictured below. It aligns each object to each edge chosen,…
Ok so my material tool isn't finished yet. I failed my own personal deadline because I've been moving furniture around and been cleaning for the past two weeks (helped dad move out his stuff from his apartment, then moved in my stuff because I'm now renting it). Either way, I promised you a screenshot about 2 weeks ago -…
so Vresu send me a sample SWF file which was unfortunately compiled in AVSM1 (Actionscript 1 or 2 movie), fortunately I was able to parse it with a workaround. It shows 9 different animations of a monster. unity screenshot with flash movie: There is no tween state yet which means some objects appear double even though they…
isometric camera projection engine for a web game: I had 2 days for this proof of concept thing: kind of my way to convince other members of the team to go for a certain engine direction without them understanding anything at all before. It was the same with Magnum Force 10 for which I took a few days as well just to…