currently playing around with some sweepline 2d polygon boolean operations.... a test modifier where a shape is being clipped against the meshes open edges and current selected faces very impressive coding (not mine btw) handles islands and holes with no input on my end apart from pumping in a load of 2d points and out…
Polyhertz stole the thunder there 😁 But @pi3c3 My hero! I'd suggest making it scriptable if at all possible - recent versions of max don't seem to be crashy and shit when applying a modifier to multiple objects so I'd say the key to this thing's success is having a good enough featureset (or the ability to extend it myself…
Nice Fansub ! I guess you are working with pyqt, right? I got a question about the pipe tool. How you modifiy the different attributes with one dargAttrContext. I gived a try and did some test but I can modify one attribute or varius attributes at the same time. Im kinda lost about how to procede. For now I have to click…
BeatKitano, Right now its pretty much just building. In the future I want to implement a component based vehicle creation system, crafting, and team based gameplay. Vrav, I dont want to up the triangle count anymore. It has to rebuild at least 1 8x8x8 block cell every time someone modifies the terrain. Plus when I do stuff…
FreeImage is great imo. Works fast overall I feel. It also supports all the image formats I wanted in 1 package. Plus makes it easy to get an Alpha Channel Bitmap, or modify the bitmaps Hue/Saturation/Ect easily enough. He's still working on it and improving it, so that's awesome. I did run into issues here and there with…
Experimenting with a simple script that setups remeshing/ boolean-dynamesh in Blender. Idea came from McGavish in this thread to use Remesh + Corrective Smoothing modifiers. I had previously attempted with Remesh + Shrink wrap, but that never worked that well.…
EricChadwick Also it's really time consuming to use thes shortkey AND move the mouse to the dialog (appear in the last stored position) and hot "OK". Normaly you just hit thes shortcut and the edges are stitched. It's like zack-zack-zack and you stitched 3 edges in 1 second. So it's really more longer. And remember: to…
implementing a modifier plugin version of the sort verts script i posted on another thread added a distance sorting feature (useful for background horizon objects). Mulling over adding "show order" feature either show vert numbers or a mark on first and last vert. Also thinking about a manual update facility though I've…
I was digging into many Voxel generation scripts but they all couldn't generate the voxel colors based on a texture or material. So i started writing my own one from scratch and the main trick in my one is to use the slice modifier on 3 axis to make sure that for each voxel on the surface there is a close match of a vertex…
Update with a very simple panel. Some few buttons can make life easier it seems. This marks the end for my Photoshop adventures for this time. Thanks again Kwramm for the help! [ame="http://www.youtube.com/watch?v=fP-W843B1Ms"]animation panel - YouTube[/ame] Download here - just extract, copy and paste. --- Edit* I added…