nope i havnt continued working on this, i have the framework done but i just need to get back into the scripting mood (which might be after my current project)
Getting into robotics stuff with programmable microcontrollers. Heres a simple example of unity transmitting rotation information to a microcontroller which controls the servo. [ame]http://www.youtube.com/watch?v=3n5Pj2tTQzs[/ame]
Thanks and about the grid fill. I am planning to completely write that in c++(Maya api). So, it will have lot of control in real-time. Hope it will get added in the next version.
playing around with a different triangulation routine I stumbled upon..... top is the new one, middle is the sweepline (which is what I tend to use though it's not without it's issues) and max's good ol' ear clipping standard bottom. You can get a similar result for the sweepline for the circle if you scale it down in x or…
Game Asset Generator addon I am starting a standalone addon of my game asset generator tool, it will create an high quality static asset (i mean not optimized for animation) in one click and you will be able to use it in every version of Blender. This tool generate all your LoDs at the desired polycount in tris, envelop…
Getting better. The caching slowed down a bit after the update but I can live with it, better than filling the RAM. The drag and drop doesn't seem to be working well at all though. I've been spending a couple of minutes trying to get it to work and the only time I manage to is when default is not selected and then only…
I've been working on setting up the Razer/Sixense device as a mocap input for maya. You get around 1deg rotation and 1mm translation precision at 60hz. I don't have spectacular demo videos, but hopefully you get the idea and if people are interested I'd love to hear suggestions on how to improve it. Interface: Controlling…
Drew++ those results look great. I've been using the ATI tool and the rougher mips are hard to get consistent and always have dodgy edges. What do you plan to do with it?
Is there any chance to get a look at the source after it´s public release? I´m highly interested in such stuff and it would help a ton in something i want to write in the near future :D
thanks @almighty_gir, dished the goods as much as I can on Achieving Anisotropy; should help you understand what I've done. As for how, I suggest getting comfortable with the Maya API and python.