@Vailias Cheers man, that is really helpful! I am using something quite similar to this as well. I'm currently messing around to make the moss look more like, well, moss. I also added a mask to make sure not the entire surface is moss. The normal map blending feels wrong on paper, but somehow I dig the effect, might look…
Hey, Yeah... I got alot further on this now... almost there. I got TGA files supported now, thumbnail resizing with a slider, more bitmap info, and it finds bitmaps better. The only nagging/main issue now is with Multisubs when u name the 2nd or so on IDs other than like 1,2 and do like 1,3. But I think I might know how to…
working again on ShoeBox, some current improvements Right now I am preparing the SWF grabber for a beta release for which I improved the debugging display for the tweens and frames. Some things are still a bit buggy like flipped movieClips and some hide/show elements but its getting there. I haven't released these things…
Hi Niknesh, I am glad that you liked the tool and thanks for buying. Anyway i have plans for the UI. So, i will try to release a version soon. For any features you want, please send me to my email( srivignesh35@gmail.com ),so i can track.
doesnt pressing alt toggle between dodge and burn by default? do ppl use dodge and burn much? i rember i used it back when i first started texturing but after i learned a bit more i've never touched it cept for very specific things
Could you visualize the problem + a suggestion ? I am quite busy, but maybe if I understand more what you need, I can find the motivation to free up some time
Always useful feedback from render :), thanks man. I will try and find a good solution as soon as I have a stable build, with the basic features that I want it to have. havardsc, if you open the zip file, it should have all the dll components that I use, it's done in WPF btw.
ah nice Klunk.The Quad sphere that i did used the polyPlatonic as base and the Sculpt deformer to keep it sphere. I wish i could do half the stuff that you can Klunk, but in maya
Hi, I am working on a simple Gear creation script, fully made in Python and Maya! Still very simple but I think I will extend it to support alignment, animations and more creation styles.