Jason: I'd add a further level of faceting on the outer ring of that fountain. It always feels wrong to double the polycount on these things to keep the smoothness but its one of those things that are worth it as circular designs or arches are the no.1 thing that betrays what the asset is and with next gen specs, its…
Hey, first post here on polycount. I started this little 3d sketch for one of my project. This is the first time i sculpt a face on +1M poly. I've done this without reference to test myself. No render, everything out of Mudbox + Gimp. A little paint layer in Mud too. @ papa_Austin: i like this style, the shades of green…
Also Just got my polycount shirt, Lookin to doing alot more posting around here then browsing :) As always crits and comments welcome. First serious texture that I have created, It is for a UDK map that me and a neighbor are doing to increase our skills in getting models into the game. I thought it might be a good time to…
Hello everyone! Just joined polycount, anyway, here's what I'm working on (most recent models): Here's the concept art (Still working on that as well): http://2.bp.blogspot.com/_4y-i_FVaTKE/Sr27C-ab6JI/AAAAAAAAAGg/xd4IUcQXXSw/s1600-h/inkalarvillage.bmp Learned about this website from Games Industry Mentor podcast. Looking…
Hello everyone. I'm new to polycount, and i am very impressed with the work the community is presenting. Ihave rescently lost my job, and therefor i'm getting started on some old projects for tf2. This is aa replacement for the huntsman, if i ever get it finished still needs work: uv mapping, baking, rigging and compiling.…
If this is for a floor I presume there will be quite a few of them in a scene meaning high polycount. Try baking this onto a flat plane/box that way your unwrapping is simplified and you save a ton of polys too. If you are using a normal map you shouldn't be able to tell the difference between that and geometry due to the…
Wires...Could do some optimizing, just still learning what a normalmap can and can't. Things that bother me are the wheel, bit to low poly and I might add some polies for the front and rear window. Most of my cylinders are 8 sides, so that could have been optimized. I always find it hard to know a good polycount and…
Ive been coming to polycount for years now and I have never posted. not sure why but I'm here now :poly121: I didnt think this deserved its own thread yet. Magpul UBR stock, kind of in between low and highpoly. I havent been able to decide if i just want to do a low poly model or if I plan on doing a high poly as well.…
Hi, i'm new to polycount.net so far i love everyones projects and showcases i think you're all amazing. I myself am working on various projects which i was recomended to show on polycount so i'll give it a try i guess! Midgar from Final Fantasy 7 (70 to ground): The beggining of a house im working on: More of Midgar: Thats…
This is as good a time as ever for a cross post. Here's some items from my TF2 Polypack entry. Right now things are looking pretty bland and monotone, if you have any ideas on how to breath some life into them or add colour, please advise! I could really use some crits if you guys have any. The TF2 section has its own…