@beat,, Besides just where the light comes from, it shows what kind of shape you are dealing with and what the property is. The highlight above the lip makes it look like the lip grows over into the nose, making a curve and no sharp edge. And it also looks like she licked it because it's really shiney. Also watch out for…
It has some nice brush settings, but no blending is done between the brush and the pixels you're painting on, like in Painter / Sai / MyPaint, or basically anything else. They've got some new painting tools in the works for the next version, but it's pretty brute force as it is. I kind of like it that way, personally -…
You obviously haven't read a word people wrote about your previous update but here it goes again in a more short and abrupt manner: you shouldn't be wasting your time with this kind of detail and coloring and whatnot. That time you took to do this could've been better spent studying anatomy and making the appropriate…
I assume the handle where the bow is held is in between the jaws. If that's the fact (and it should be because it's fucking impossible to not hold a bow in the middle when you draw it back) then you could think about adding a place to nock the arrows in. Most people don't balance an arrow on their fingers. Detail ideas:…
Happy new year guys! Neox: Tons of great work on your site (lots I'd never seen before), but I think the navigation could be a little simpler. Here's some doodles from the past couple of days. I'm trying to take reference pics and stylize/change them as I draw in order to absorb information rather than just copying. Inked…
god3ila: Yeah i was actually the one that made alchemy's use popular here on polycount at the start of the last dom war, buit i dont really like it that much any more as it tends to produce results similar for most people, its good for making base silhouetes and random shapes but thats about it. Where as the thing i linked…
@ Kevin Johnstone-- I understand and agree w/ you on the ergonomics.. the handle detail was derived straight from the concept drawing. I thought it was a pretty cool addition to the over all design, so i had to add it.. granted, in real life, it would never be comfortable.. but if you look at Arthas in the WotLK cinematic,…
Great work on the face Gauss! It's really nice to see your drawings looking much less static in their poses. I know I haven't been around much on PC for a couple of years, but you've definitely improved in that time :D My only issue, if you are keeping with the Brazilian look, is that you need to give that girl a bigger,…
Haven’t really been working on this the last few days, doing some drawing stuff with pencil/micron pens/paper. I’m pretty much making it a poster(I don’t think it’d look good on a shirt, but I could mock it up I guess). I am having some issues deciding what to do to it to make it less bland. The scroll is an idea I like,…
Not at the computer today that has that to take some screenshots, but basically what I did in Max was draw out a spline where the welding would be, convert it into an rectangular renderable spline with a lot of segments and steps, turbosmoothed it, and then added a displace modifier using a map that comes in Maxs default…