spec is source episode 1 engine. No coloured spec and no combination specular/env map. Told the guy to move to orange box. Wont. So yeah it's gunna look a little like plastic even when finished. :(
Kite, that guy looks great! It's a great design and I love the little touches like the tie hanging over the collar of the bomb disposal suit. Also, more bowler hats in videogames please! In terms of the facial stylisation, if you want to match the TF2 style more closely I think you could afford to simplify things a bit…
There are 2 Points to look for if you are using the photographic exposure control: 1.It heavily depends on the sizes of the scene 2.You have to use the MR Lights for it to work correct(not 100% sure about this, but i think it was something like that)
Thanks =] . Pales in comparison to your canvas stuff, but I try to make due :p Kinda have a theme of a chick with a shark bite(my friend is a bit infatuated with sharks, and wants it incorporated into the design in 1 way or another).
yay \o/ whoops just updated the image as i didn't want to post it again and again and forgot to update the text as well http://media.moddb.com/images/mods/1/11/10979/garrido_04.jpg this was the one with initial text
raven your paintings lately have been absolutly ki11er great stuff man. Funky bunnies: killer work, the bones on that thing make it for me great stuff, also i believe that is a 7 1/2 tapus .
YES!! I totally agree with you. How fucking awesome were those games too? (turok 1 n 2) Some of the best weapons I've ver seen in a video game! Ahhh the good ol days....
Pre zbrush max render of a chair I'm making to go with a desk... Back with the final thing soon. ps: anyone have 3ds max 9x64 and extension 1: I just installed it and rendering seems twice as slow :(
Yeah, now they have banshees that complete rip ground units to shreds more than any SC 1 unit (besides BC's Y cannon (and have cloak)), and vikings which are great AA vs everything but muta.
Solid modelling Raider, a few jumbled thoughts: -The hammer looks incredibly weak right now. It's pretty thin and generally under-scaled. -The edges around the grip area generally look too sharp. Main offender is just behind the trigger, looks almost as if there's no bevel there. -Some rather obvious pinching on the metal…