@felipefrango: Decided to go ahead with what i had but thanks anyway, will keep it mind next time @seforin: Looks chaos-y, very cool Calling this done: could have done with a 512^2 gloss but eh, pretty happy with how it turned out :) Wires
"The Room" Made in 2 month. I discovered the world of the modeling (and texturing) for the first time (under XSI) and the UDK too. I tried to make a library with a huge staircase. A lot of textures are wip (staircase, books on the shelves, window's ray, ...), I'm too lazy to redo them, one day maybe... I just updated my…
Hatred, I was on your site like as late as 2 or 3 days ago :O (still just said "under development"). Awesome to see it back online! Hmm see you have adopted the UE3, being part of EG now. What happened to the PAIN engine? Sold?
ok as gameartisans is down, here is my proof i couldn't finish it in time.... well i have some hours left but i've been almost falling asleep at work twice today so... 2 hours more sleep wil definitely help, here are so far the concept sheet: and the constructions shot: have her rigged and roughly skinned, enough for some…
I'm taking an intro to zbrush class despite me having used it for almost 2 years now. Our assignment was just a dragon head and I said screw it I can do a whole dragon in a week or two. Progress so far (scaleless and most subtools aren't blended together yet, everything still needs quite a lot of work):
davion3d: "what does "ik things at 12s" mean? Is that animator speech?" no he is talking about second nr 12 thx nrek, I love this face and I had to bring him back someway.. and hopefully there will be a lot more of them running around :) this is the current state in unity polys are 1248 and 2 textures 256 (diffuse +…
Doing a material test before I jump in with both feet. Based on the sword from this Torchlight 2 concept. I'd like to do the entire character, but I wanted to make sure I could get the materials looking right before I started on any of the rest. I still have a ways to go before I'll be happy, but I think I know what I'm…
you could start by making the ends triangles insgtead of quads. And personally I think 2 tris is enough: <|> and you could probably even get away with using a 3 or 4 sided pyramid per 'flower'. bounchfx - you shaved your beard in movember? You're supposed to grow them now!
@Ninjai - Thanks for the feedback. I'm not really doing anything with tessellation though. haha. I did do some tweaks to the center platforms, only had 30 minutes at lunch today mess with stuff. Tomorrow I'm going to bake it out and start some textures hopefully. StarCraft 2 might change that plan. :)
Havnt touched anything 3d in about 2 month's so just breaking back into bash meshing. I started adding a few new poly lines to start on the clothes and still have'nt done anything to the face. 822 polies so far' Going for something neko methinks, bored of the usual so why not?