worked on this in the sculpting thread, but im continuing along on this guy I plan on doing a composite test with this guy, and probably will do a series of the megaman 2 robot masters in this style.
Man! there's some awesome art in this thread :) ... here's what Ive been working on for a little bit. Rendered in Unity ... 2*1024 textures Was going for something along these lines ...
Paul - Very nice high poly work and presentation. Ferg - Great design. The layering and facial shapes are totally making me think of Thane from Mass Effect 2.
when scrolling down, before seeing the bottom 1/2 of the picture, I thought that top part (the ceiling) would be a really cool elevator shaft or side of a building or something
Just as an FYI, as someone who has actually handled multiple types of firearms, that trigger would be incredibly clunky and difficult to work with. It's about 2 - 3 times too wide.
awesome work betelgeist and orb :o did a 2 hour paint from reference to stay busy [ame="http://www.youtube.com/watch?v=Up9gu9AFIiA"] [/ame] click for timelapse :)
Here's a shot of a single player prototype I am working on in Cryengine 2, kind of a horror thingy, I'll get the gameplay video once I am moderately happy with the cinematics:)
Still hammering this, about 60% done, when all the shapes are in place, zb or mudbox time to refine ! Scudzalmighty, I would go with 4 or 2, but my preference goes to 4.