Sage: LOL Ok, solve this simple problem "A pangram is a sentence which contains every letter of the alphabet. A self-documenting pangram is one which follows the general format of: This sentence contains <number> a's, <number> b's, <number> c's, ... For example: Only a fool would check that this sentence contains exactly…
Well yeah Rooster to me that's the catch - if art direction is strong enough, the whole team should know what the visual aim is supposed to be (is the rich, colored spec look actually needed ala Gears of War? or is it something that's not going to be used much throughout the game because of heavy color correction, ala…
glib: yeah, gunmetal/plastic/rubber aren't so much of the issue really - they will probably look fairly decent even with greyscale spec since they don't have much colour intensity in the highlight (although I have to say that the people who simply "invert the colour of their diffuse" are also missing the point a bit). The…
Yeah this is another big part of the problem here. No matter the years of visual experience an artist spent carefully balancing colored specular maps to make his or her asset look great in critically acclaimed game engines written by Carmack or Sweeney, there will always be someone with a big mouth and 'real' experience…
Yep, I think that that Pior and Per are right here - we can post all the photos we want, but that's not really going to help - Per's teapot image above is the best example in this thread so far (although Pior's models are nice examples too). Oddly I agree with Peris and Glib that most of the photos Per posted originally…