Ive got a question for everyone: January 2012 - current builds of udk. Now, i know that multiplayer was busted in the january build. For the Life of us, my friends and i tried and tired, but we couldnt set up any multiplayer matches on home networks or school networks. never connected. firewalls disabled(to the dismay of…
Hey thanks for all the info. The performance hit is noticeable with real time reflections but my scene is pretty simple so it might be ok. I'll have to hook up some fraps and find out what my exact fps are. I'll still gonna be messing around with reflections and shaders today so I'll see how things go. I just wanted to…
This is a better example of what's happening. Myself and another artist have been going over and over this on 2 machines, both running the newest UDK with the same results. I'm using an ATI Radeon, he's using an Nvidia, both new within the last 6 months or so. You'll see in these 2 shots a wall with a very pronounced and…
The editor is a close representation of what the 'in game' mode should look like. usually, especially when dealing with something more costly like dynamic shadows, it's a close estimate of what it should look like, but once in game everything should work correctly. As for the size, the original UT3 based the dynamic…
I got a question about using UDK efficiently in a real-world scenario... I spent a crap load of time trying to figure out what was causing the pixelation on the right of the image...3ds max didn't have it, marmoset didn't have it and the normal map texture looks fine... Well...I changed the compression setting in UDK from…
it's not just the level itself that contributes cooked memory--to the best of my understanding, when you cook it takes all the upk data and stuffs it into a single package for each map. It's suppose to be better for consoles. But, yeah, you're probably right in that it's something other than memory...that's just the only…
My question is, why do you need the blue channel or Alpha channel? It makes sense for game optimization, but I'm assuming for now you're doing portfolio work, in which case no one will care about such stuff. Have your tried the different settings for your Normal Map? I can assure, even a 4K Normal Map looks like utter…
Ok so here are my issues I am having. Working on a sidescroller much like Bounty Arms and that is the type of camera/movement system I would like to achieve with this. Problem is I'm not a great scripter when it comes to stuff on this depth. I have my custom characters in and animations and all that jazz but still can't…
Dear helpful peoples, I am migrating my assets to the new June 2011 build of UDK... I always keep all my .upk files contained inside the "..\UDKGame\Content" folder (as I understand to be the proper methodology). Upon loading a map in the new build of UDK, I get a Map Check error message listing every single actor in the…
I've tried to bake lightmap for my landscape (landscape tool, not the old one) in UDK, and I've set the lightmap res to 16 and UDK crashed at around 90% of the baking process because of memory issues. I have 4gb from them. I know it isn't too much but the landscape size was 512 which also isn't too much. First question, is…