You will need to make a pointLightMoveable -- standard lights will not work. There are multiple ways of attaching the light. Here are a few :D * In kismet, use an "attach to actor" (located in actor). hook up a "level loaded" (under event) to the in of the attach to actor. the target is your skeletal mesh, and the…
Hi Everyone, Are Kismet "Prepare Map Change" and "Commit Map Change" nodes still functional in Apr UDK? Goal: Load from one Persistent level into another Persistent level using two seperate .UDK files with no luck. [Not streaming in levels through the Levels tab in Content Browser] Currently: * Map1 Kismet--> Level Startup…
(solution below) Hi all, I am stuck as I try to render video using Matinee for my custom map. It is all playing fine in Matinee, with camera and director nodes set-up properly, but when I render to video, it just shows my player starting point and that's it. I works if I create a new level,so I tried to copy/paste my map…
Hey Lazerus, I would use an AND gate. It only fires until everything that's plugged into its input fires at least once. Otherwise you'd have to do kind of what your doing but put a delay in that check and have it run like every .1 seconds with it looping. Oh also be careful hooking things up to on level load make sure…
Hey guys, I have started learning UDK a few days ago and I'm currently in the process of exporting my models. However, no matter what I do, I can't achieve the same level of quality as in Xnormal, or CE2. Here's the comparison: As you can see my normal maps in UDK look washed out - although turning on SRGB setting helped a…
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…