1 unreal unit = 1 centimeter in maya for the grid, it would really be your preference, i have it at length/width at 1024.00 units grid lines at 16.00 units, but it really depends on how big/small your assets are and what grid options you're using in UDK. check this too http://www.kylerives.com/wordpress/?p=105 as for…
Hello, I need to teach rigging in Maya - UDK so if anyone has any good links to some tutorials I would very much apprieceate them. If not I will work out the process and if I get time over Easter I will make a video and upload it to Vimeo. Also getting a custom gun into UDK is a real pain to teach, please Unreal if you…
Does anyone know if the UDK can be installed alongside an existing UT3/UE3 install without problem? I've got the UE3 that shipped with Unreal Tournament installed and I wasn't sure if they shared/referenced folders that would be used by UDK. From what I can see there are some slight differences with the UDK download to the…
ABlaine, sorry for the late response, but just make a simple brushed metal diffuse setup in the material editor and add an d specular map to it. Play with the spec power to get the amount of specularity to look right, and then add a cube map to it. Videos on how to do these things: cubemap tut:…
Sorry, I think I might have not been as clear as I should have been on what I'm trying to do. I'm not trying to modify the Environment Color, I'm trying to call it in my shader either with HLSL or with the nodes. Unreal's Phong lighting model, for example, combines the diffuse with the Environment Color in the areas on a…
Thanks for the tips guys. I'm not noticing any flickering edges with this model, mostly just bad shading that must be caused by the t-junctions. Going to export as multiple separate models and re-assemble in the editor. Next time I will make everything modular and set up the unreal grid in max. Anyone had a look at the…
got a few requests to do a tutorial on how I did the destructible glass. Since the Fracture tool is out now, it makes my process look long and dull. But it works great in the Unreal Physics tool :) Plug-in used in the tutorial: http://www.mirvadim.com/ Tutorial Part 1 [ame]http://www.youtube.com/watch?v=l4-__PMrQ4g[/ame]…
I did not know about that vertex map painting feature. That is hot! I've never jumped into Unreal Editing before. I will be experimenting with this new UDK release in the coming weeks, and hopefully a lot of questions will be answered here. I'll go ahead and kick it off... I understand that UE3 allows for importing of…
I think all will be well when we switch over to the new polycount site. UDK/UE3 is supposed get it's own sub forum category at that time. Then information will be better organized and much easier to find by thread topic. Adding the info to the wiki and/or first post is probably a good idea too. Thanks, I'm glad the info I…
I think LOD Bias has nothing to do with compression. It's just telling Unreal which LOD of the texture to display (at some value I don't know) from the camera. So LOD Bias -1 is like saying use the next larger LOD of the texture than "normal". I also noticed TC_NormalmapUncompressed as a new addition with UDK but I don't…