Hey, so I've got a little question about vertex colors. So I have an older static mesh in a package that has default vertex colors (all white) which I want to replace with a new spiffier mesh that has some vertices with custom colors (mesh is a tree branch, vertex colors used to vary leaf colors much like you'd see in…
Hey guys, I have started learning UDK a few days ago and I'm currently in the process of exporting my models. However, no matter what I do, I can't achieve the same level of quality as in Xnormal, or CE2. Here's the comparison: As you can see my normal maps in UDK look washed out - although turning on SRGB setting helped a…
I'm sure one of the other guys has a better solution, but my approach (expensive) would be fairly simple. 1 material, but would require another texture draw (at least). Basic Idea: Make a new Material for the bike, for example I'll use Mat_Bike_Red #1 Set up your diffuse, spec, normal for the generic bike. #2 Copy your…