It might be that you need to invert the green channel of your normal map (if rendered with default Max settings) in Photoshop. Strange that Maya's default normal map bake didn't work for you, it should be exactly what Marmoset needs.
hmm.. trying to export with stooge from maya 2008.. but get stuck on unfucking vertex data every time.. animation exports as it should, but then when i export the rest i need it freezes.. any one know why?
I've tried to get the toolbag to work with Maya 8.5 but with no luck. I can see it the plug-in list but cannot check it to loaded. Anyone else have this problem. (tried all .mll versions 7,8,9 nothing will load). Any id
hmm, i want to try out animation in marmoset. but im a max user, so i downloaded the maya 2009 trial. But alas you need 2008 for the plugin.... Im having a bit of trouble finding a 2008 trial version.
I know this is not a request thread, but i am wondering if there is an exporter tool for XSI, which is my primary package... I want to do some animation, and I would love to able to export it since i have no access to Maya here...
Hey guys, so I'm doing an ice demon thing and i was wondering if there is a shader or a way to get the good refraction relflection and distortion of ice in marmoset i got one working in maya im just wondering if thers a way in marmoset. Thanks
Right, you just have a scene in max/maya/etc and every different "mesh chunk" you want, needs to be a different "object" then just select all an export as obj, load it up and you should have a list of chunks that you can apply various materials to.
Sorry i haven't tried in max, but i know in maya it tends to be the last mesh edited/created that will export last. You could try something like exporting your mesh, deleting it from your scene, and re-importing it back again, then export everything and see if it works.
Marmoset is a game engine? You mean like engine like Unreal3 or Source kind of engine? If so why haven't I heard of a game created with it [or was End of Days one, that one game that got the horrible rating?] So you're saying I can use Marmoset with Maya? That's a revelation to me.
Your object's UVs do not match your unwrap. Your object appears to be using a default unwrap (flattened out, one seam from pole to pole, sawtooth cuts at the top and bottom of the map from where the mesh meets at the poles). Marmoset is displaying this the same way that max/maya/anything else would.