I think that does more harm then good. Because it affects other things as well, and you have to switch everything. Right Click is only for selecting whatever the cursor is pointing at. But other selects, like lasso select all use the left. You will get all that stuff crossed when you switch the buttons. The left mouse…
Daaark: when talking about anything, examples will come up. I don't feel I should come up with an elaborate way to explain what something does while doing everything to avoid talking about how it's been implemented in other software. If I bring up an example, it should not be interpreted as being 'I WA?NT BELENDER TO BE…
Orly? You weren't specific and didn't name any products but that seemed like a fairly straight up comparison to me. Anyway, how can you NOT compare blender with commercial apps? It's the only free 3d app with a feature set on par with commercial apps. There's nothing else to compare it to. Even your expectation to…
Well yeah I definitely keep an eye on its development, as it seems extremely promising from a feature standpoint. No hate here, just genuine interest sometimes cooled down by some of the weird design choices I noticed in the past :P I mean I can see that autohotkey could be a nice hack ... but having user defined…
Well as he already said, you can wait for someone to do it or take some initiative yourself. The key/mouse customization has begun and it's already better than what max, maya or xsi have even in its alpha state. You could get bindable keys for that stuff in blender if you do a little python scripting yourself if you REALLY…
Ooh, I love that kind of posts, MightyPea! Not that the Blender devs would ever notice them over here, but everything that makes you think about your workflow and that of others is always good. There's actually reasoning behind the LMB/RMB - RMB is used for selection, LMB is used for pretty much everything else. That way,…
The speed ups come as the complexity of the scene in the real time viewport increases. Blender was still using immediate mode, which is sending the vertices, uvs, normals, and etc, one at a time from the CPU to the GPU to draw. That's function 3-9 (or more) calls per polygon. That's lots of needless function call overhead…
Hmmm...a lot has changed, not really feeling it at the moment. Im sure once there are some video tutorials about how to navigate the new blender it will get better, and that the changes are for the best in the long run, but after having used the program for so long to feeling like its a whole new tool I now have to learn,…
What's going on with b-mesh, Daaark? The current way of working with n-gons is a bit of a pain. THings like that will definitely need to change before I try Blender again. And I say that knowing that you obviously don't give a shit what I use, so I didn't mean it like that, heh. I like staying up-to-date on this sort of…
In 2.49 you can enable the tweak mode in the preferences, there seems no reason not to include this in 2.5 as well, so one worry less :). In addition it should be possible to place arbitrary widgets anywhere in Blender so the option to enable / disable the tweak mode can be placed in whichever menu you want. Out of…