@Kovac: do you have: - MR as current render engine applied in the render settings [F10]? - selected poly/mesh an object? or maybe the rendering pass just really needs along time on your computer? - I really don't know right now. Will try to look over the code for the next release see if I can make out some lines that could…
just wanted to drop this link here of dubers blog: http://blog.duber.cz/misc/custom-uv-and-tracking-maps-for-vfx-professionals I think I will include or exchange 1 uv pattern in favour of one of those. The tracking UV maps are interesting as well it reminds me abit of valve´s world unit checker map…
ok again is this 4m really 4 meters or just a term people stick to because they just dont say units?, I am getting confused here - the way you guys set up your units is still internal units right? So technical speaking 512px/4m is wrong and it should therefore be 512px/4units. Maybe I have a different background here but I…
This just keeps getting better and better. Thanks for the overview and updated icons. I'm sure that will help quite a bit. Nice suggestion MoP! I still think the UI is packed too tight and its annoying to have text bleed outside of the spinners, especially when there is room for another digit (still looking at you…
Max has some functionality for "open edges" which are the "border edges" You can assign a hotkey/toolbar button to Open Edge Mode and Open Edge Select - Open Edge Mode, when toggled, makes selecting a single border edge select all connected border edges, and Open Edge Select selects all open edges of the current selection.…
ok its about time: update with download: uv_toolbox_2.20.mzp it came out different as I expected or targeted at first, it has not yet the texel- texture size calculation scripts but in return many new features. The most notable changes and additions are:* width and height input values support (texel scripts are excluded…
okay since its still taking some time to finish and polish this one, here is a preview download of TexTools 3.0 TexTools_3.00_preview.mzp No macroscripts!! The main thing that is missing are the macroscripts so with this build you can't bind any commands to the toolbar or keyboard shortcuts. If you get any errors while…
I think you should tile the checker map automatically, at least for the rainbow coloured one. I usually tile it by 5 times (I know I can edit the png in photoshop if I wanted to, but then it would increase the image size and I assume it will be better if its smaller) I'm using 2009 too and I have some problems with undo,…
update release http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.98.mzp screenshot: changes since last public release: - macroscripts support for 7 functions atm. right now my key suggestions are in front of the name I'll wait for some comments about that (guess some wont like it at all :D ) -…
I think I have a major breakthrough in regards of the stack shells script :D it works already pretty nice (no issues yet) some advantages: - doesnt need a reference point definition (like UVlaoyut does with [A]-key by marking stack points) - will support shells with different scales (all scaled down to the same at the end)…