thanks for the feedback guys @Sectaurs: I actually do that myself alot too using another script collection. That collapse script basicly adds XForm Reset and colapses everything to a poly. I do think however that it does not belong in this collection. The script is basicly just these 2 linesResetXForm($);macros.run…
got some code from a game developer in germany - and added some personal stuff to it. Its about a function that can determine the optimal texture resolution based on input texel values (remember: pixels per unit) and pixel padding. That way you can pick a texel density from a source object set it to your new object and…
update release http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.98.mzp screenshot: changes since last public release: - macroscripts support for 7 functions atm. right now my key suggestions are in front of the name I'll wait for some comments about that (guess some wont like it at all :D ) -…
Someone here asked for a script to convert UV Elements selection to their respective borders. I didn't find here a solution of this problem. So here's a code. Select any number of vertex/edges/polys and execute the code - you'll get a real border edges of the elements you've chosen the components from.clearListener(); if…
First off -- fantastic tool! Can't wait for 3.00 to come out (and ETA?) I'm using 2.91 with Max 2009 32-bit. There's a few bugs I'm encountering and want to know if there's something installed wrong on my end, it's a known bug, or I'm using it incorrectly. - Setup / Save All When I try to save settings, I get this error:…
@RENDERHJIS Hope you red it on scriptspot but maybe not so posting here again :\ Hello man, Congrat for your work. I'm using your plug in everyday now. Before uving was a nightmare but now i'm happy with it. That's why i'd like to donate you money. Not a lot but you're making things easier for us, your script is evolving…
this thread has become bloody big :D What it is all about? A plugin or script collection if you will that boosts the 3dsmax tasks of UV Unwrapping and Texture related stuff. This includes handy align, relax and transformation tools for UV editing but also nifty single button scripts for baking AO, Lighttracer maps or…
ok its about time: update with download: uv_toolbox_2.20.mzp it came out different as I expected or targeted at first, it has not yet the texel- texture size calculation scripts but in return many new features. The most notable changes and additions are:* width and height input values support (texel scripts are excluded…
Yes but you are missing the point about framework and infrastructure. Good collaborative/sharing or distribution mechanisms do not exist. As long as you think there is no need for them they will not exist- this is an issue of us having to take the initiative. No one is going to build something there is no use for, and no…
I thought I would have a little break - guess not after all the feedback here is a little update that might fix some stuff for you people download: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_1.40.mzp 1.4 changes - minimize mode (double click on header logo, to shrink and expand the toolbar)…