One thing I've been looking for is a script that takes an edge (or selection of verts) and rotates the entire uv-island so that this edge/selection is alligned flat on the horizontal or vertical axis. Does anyone know if that's possible?
yes another last update for a while (this time for sure) TexTools_2.23.mzp* comes with 2 icons (24² and 16²) and a macroscripts that swas the toolbar on/ off * runs completely without the MZP file now because it copies itself into the scripts/TexTools folder. So once you have dragged the MZP file into your viewport it…
wow this is looking really promising! if you could (once it's all done) make it so that you can assign each script to a hotkey/button whater individually it would be great! feature request: could you make a script that relaxes the selection, but constrains some edges/verts to either their uv position, or just the u or v…
So after some in-depth normal-mapping discussion, it seems that it would be useful to have a script that breaks your uv islands into smaller ones wherever there's a hard edge (aka. meeting of two different smoothing groups).
yeah, i was wandering if it would be possible to get the LSCM and the otherone from blender added to the script, i used to use roadkill which used these intergrated into maya, but i cant seam to get it working in max, got a script working that exported and imported the mesh but if tended to fuck the vertex ordering nd…
got a new script running stable: [ame]http://www.youtube.com/watch?v=3bFhBupSZpk[/ame] it sorts the uv shells either in a horizontal or vertical flow by their heights/widths. It also rotates each individual shell to a most compact horizontal or vertical layout. Very usefull for tight and thin shells that would take…
atm. its all put into a zip file (the script and 1 bitmap) and renamned to *.mzp. If you wanted to run just the script (e.g copy the text from the code editor and drag it to the toolbar)- you would need to put the image holding the icons to the /images working folder, e.gC:Documents and…
thanks for the feedback guys @Sectaurs: I actually do that myself alot too using another script collection. That collapse script basicly adds XForm Reset and colapses everything to a poly. I do think however that it does not belong in this collection. The script is basicly just these 2 linesResetXForm($);macros.run…
@Yozora: 1st one will most likely end up in a rollout dialogue with a dropdown menu and or input text box. Alternativly one could predict the size for example based on the associated material and its difuse texture bitmap size - if one is applied. Or the units of the 3d poly and some math guessing the size where 1 max…
macroScript stitchverts category:"raino" ( if classof (modPanel.getCurrentObject()) == Unwrap_UVW then($.modifiers[#unwrap_uvw].unwrap2.stitchverts true 0.0 ) else print "you need to apply a UVW unwrap modifier" ) complete script. hmm, would be better if its in the unwrap UVW group though.