This might be a stupid question, but... How does one frame a shot in Unreal? -provided that the aspect ratio needs to be altered. The properties of a camera actor allow this to be adjusted, but I am only able to view these changes in-game, not in-editor. It would make my life much easier to see the framing in-editor so I…
So I'm setting up my scene in Unreal, and I having some strange issues. I am getting seams, which are not present in Maya, or Marmoset... I assume its from shadows for some reason, but I cant figure out how to fix them. Has anyone seen this issue before, or know how to fix it?…
hmm..I get messages like that too, but the mesh looked fine...I'll have to take another look. Can you show a pic of those areas that are built in the 3d app and what it looks like in UDK? *Edit; I had to confirm this with my own mesh. Unreal won't draw convcave patterns, so if you have anything like that, it will explain…
have a problem. I exported a mesh using actor x from maya 09. It is about 9500 tris. When I imported it into unreal it drops down to about 6000 tris. The problem is that some of the geo is missing. I have alphas on it, but i exported with the alphas and with out and it still has missing parts on the mesh. I exported…
I have a seam problem in Unreal that I can't seem to solve. This is a specific mesh normals seam too. I have 2 meshes that, when in Maya, flow together fine in both regular and high quality rendering. I import it into Unreal using the collada exporter, and snap the 2 pieces together. Pop a point light in and boom! Seam.…
Hey Neox, I was just wondering how you went about putting an outline around the whale in your airborn game. I'm just having a rough time wrapping my mind around how it would work in unreal. I've been trying doing something with a fresnal and a dot to isolate the edges, but I can't figure out how to get a outline to draw…
Hi all, thought I would post a quick question here that popped up today. I have started playing around with making vegetation in Unreal 3 and I would like to know if I can make plants reactive to the player....and is it worth it? I ask because I have large leafed plants I think may be better if they react to players and…
Apologies if this has already been asked, but I didnt see it... Is there any way to update/replace static meshes? My fav workflow in max is to block stuff out, and replace blockmodels with finished pieces one by one. I assume its possible in Unreal to place static meshes and then later replace the source mesh, thus…
yo, i'm learning the unreal editor for the unearthly challenge, and i have a big novice problem, i can't move anything in my viewport. I have a red cross instead of my move gizmo, its the same cross you get when you press G to unhide the icones. Does anyone know where that lock could come from? ok that was just the icone…
I'm getting an 3597 'unmatched Node ID' Physique skin vertex errors encountered. error when I try to export my model from max using ActorX, I have the mesh linked to the b_Root, when I can successfully get an export to not crash unreal it gives me the mesh, but with all the bip_ helpers as the associated bones. Anyone run…