The following requires suspension of disbelief for all who understand how a gun works. The design is from an anime. I did it on a whim to practice speed and technique, and it took about 15 hours. I did the high poly, low, uv-mapping and texturing. 1539 Tris, and 512^2 Diffuse + Normal maps.
New to Polycount. Semi- Experienced 3D modeler. Some stuff I've done for a now dropped Halo based mod for Star Wars Battlefront 2. The edge flow on some of them is horrendous looking back at them. UVs were never finished. Someday maybe I'll go back and finish them.
yeap, i kown, anatomy is off, but i'm trying to follow an action figure of him standing on the table in front of me:)) Honestly, i learning zbrush 3/updating my skills. "Looks like he is wearing some muscle suit for his body and 2 for his arms" - you're right man.
Here is a test I completed 2 weeks ago for a game company. I didnt end up getting the position but it was great to get outside my normal setting or work. It has color, spec, normal, and incandescent maps(1024x1024' s) If you would like to see wires, texture maps and such visit my flickr portfolio :).
OOOo i love that card muz. Show us a picture of you holding it! that would be so cool. Started work on another BIZZZNATCH. About 2 days work. Will be going for a semi-realistic thing. Awaiting for the artist to approve (its actually a pretty big project if we can all come to an understanding *fingers crossed*)
oh man, mop, lol - i have all those sdks too. i found them the other day. Nearly all of them have 1/2 made skins, with the exception of Pior's kickboxer dude. I vote for an oldschool sdk thread, would bring back memories :) and mat, that print is really freakin awesome! how big is it?
nrek: he's already in-game.. I'll post pics when I finish the whole thing and btw.. maybe I should create a tf2 lightwarp mod.. should have known about these ramptextures earlier :poly142: I like the default setting . but maybe it's possible to create 2-3 cool new ramps .. we'll see... test1default
started to work on my scene 2 for the student game i still working on with few other guys (programmer are bit strange :P ). can "only" show currently in unreal cause the editor of the engine we are using dont want anymore get started at home -.- but i will show some more when i have some more :thumbup:
super smexy adam. loving your HP stuff. i like the feet on #2 lampoly. here's what i'm gonna get going on. some lines of apocalypse chow! he's a chow chow man doom smith that forges destruction on his skull adorned anvil of armageddon! im gonna try and make him furrier like this dude in the final paintjob.
Well i took a break for a bit played some Fable 2 and tf2 for a few hours and then came back to it and decided to redo the fur and it looks better imo, what do you think? Im pretty proud of it so far, its one of the best things ive done. Sadly its being painted at the default 810x500 because well it was never really my…