@Prime8 Thats a really neat looking result. I've been doing quads only sub division practices and it's been really painful and it does not make sense in so many cases because of how slow it has been. Kept going under the assumption that film and game studios don't hire people who use booleans and messy ngons for…
Hi Again! I continued practicing with some photobash reference images and came across a landing gear. This one part is turning out to be really difficult. I tried two methods. The first was making a side view first and then manually moving edges to create the curvature and the second time i tried to do it with boolean. But…
Hi. Recently I decided to make an electric kettle to practice the curves of the surface. Having done this for the first time, I decided to redo it more qualitatively. And then I met a problem: How do I fit the topology of the rounded lid to this new edge to make a gray curved line on the lid? I tried a lot to rebuild the…
Thanks man :) it is GSP, actually! Ha, good eye. Since there is a pretty big difference in poly count between the head and body, I guess I'm unsure what the best practice is for combining them. I could delete some loops like this and start moving things around and bridging. I'm worried that I'd need way too many awkward…
I see many people recommend, well, "don't fix it if it's not broken". Does your topology make shading artifacts or do you know that it will definitely cause issues later? Does extra geometry affect performance? If not then maybe there is no reason to fix it yet. Unless of course, you use it to practice in making good…
Its just that I do sci-fi modelling like props and environments but this indie team wanted to hire me and they are asking me to do something that takes a lot of time instead of using the simple method I use to flush out lots of models (what i made was done in a week and is on my portfolio). So yeah I am going to avoid them…
Hello again guys! @hanabirano and @FrankPolygon thank you a lot for your aswers!! I really helped me a lot! I spend a lot of time searching on the internet, and checked a lot of posts in this same thread but I coudn't find a solution so I decided to post for some help. I always knew that I shoud practice more my modeling…
I did some hard-surface practice on one of the old modelling challenges on here and had a lot more trouble than I thought I would. I started from a cube, did the collapse-chamfer circle trick, cut the mesh in half horizontally and went from there. Is this the best way to go about this? Some of the holes are also a bit…
Hey guys, I was looking for ways to practice modeling and I stumbled upon the hard surface challenges. Obviously I'm eons late, but I'm beginning to wonder if it's blender that's lacking in modifier features or if I'm just unskilled. I'm sure it's the latter, but anyway if someone could let me know how to model the front…
Hey guys! I've been looking around for things to model as practice and I was modelling a shelf the other day and came upon this detailed handle. I live in Portugal and all around me are these antique looking, extremely detailed objects, with carvings. This one is just a moderate example of it but I looked at the shape and…