@Shinigami : I started over again and did what you did on the inside and it seems to be working, but I still have theses errors on the outside and don't know how to fix them : http://i.imgur.com/yILrlfT.jpg http://i.imgur.com/qkPMN6B.jpg FBX : http://www.mediafire.com/download/xyo02mtzoqv51pl/Gun2.FBX @cookedpeanut :…
I have a question about Smoothing groups - is this the same as Hard Edges? I work in Softimage and for fixing all the smoothing errors i just doing islands with hard edges, but is this the correct way? I noticed, when i export in OBJ it doesn't save hard edges, so how do i keep the right smoothing when doing OBJ?
Curious Question, You wouldn't happen to mean the subdivision on the Wiki? Because in that case Tips and Tricks. I think i'm just understanding what they are meant to be used for like i think your suppose to utilized them in a fashion so that you don't get smoothing errors like i posted before. Given that other users…
Hey man, thanks for the solution. :) Maybe I was over-thinking it doing it with a quadsphere. I tried ProBoolean at first but couldn't seem to clean it up afterwards without awful smoothing errors. If you have the time to show me an examle of Boolean too that would be much appreciated, but no worries if not as the…
BI0H0G: Could you circle the portion you're having trouble with? That's quite a large area to cover. g-pe: I would relax the loops on either side of the error to soften its appearance, from there you can try pushing or pull that problem vert in or away from the cylinder until it appears nearly flush. It likely won't look…
Ah, So you don't do it completely from a block you'll shape out some of the object then let smoothing do the rest? and yes this is pretty close. I'll have to try and replicate this not sure why you've got lines that suddenly angle upwards but i'm guessing that's to force it to keep its shape? Kinda curious how you avoid…
@igi - I've run mesh cleanup and upped the subdivisions several different ways and still get minor creasing. I know an error that small won't show on a bake - especially with the density of sharing a texture with an entire gas pump. I'm just checking if there was a better way I could have constructed the geo so in the…
Thank you for the response. I am struggling, however this is the topology design from @Prime8 as theirs allowed me to extrude in the manor I am demonstrating in my last post. I also tried using n-gons as suggested by @Revel. Beyond that, I've done plenty of trial and error before posting again as to not spam the thread.…
@Povilas You're on the right track. If the mesh needs to be watertight then matching the segment counts is a good starting point. It looks like the plastic has a grainy texture so this could help hide any minor smoothing errors. Sometimes close enough is good enough. Instead of trying to match every support loop to a…
What does the mesh look like subdivided? If it smooths fine (or close) You can just import that model into Zbrush, Divide 3-5 times, Dynamesh. Have dense evenly distributed poly's ready for detailing. Even if the bottom isn't smoothing perfectly, you can sculpt out the errors, or turn them into dents, or hide them under…