If you're using Maya create a platonic solid of icosahedron. Smooth it 3x using linear which will keep the triangles. Create a smaller sphere and then shrink wrap the smoothed icosahedron to regain a spherical shape as it will have some verts protruding after a linear smooth. Then extrude hexagonal shapes several times to…
What's his flow? I always find it a pain in the ass to do hard surface on Zbrush. It's just not efficient to me. Half the time I find myself making hi res alphas to just to create grebble indents. Just creating the hires HR in all Max then detailing in Zbrush saves time for me.
@SignalFlare07 Glad the write-up was helpful. The lofted shape on the back of the receiver can be created with basic subdivision or with a series of bevel operations. Here's what the subdivision approach could look like. Start with a basic cage mesh and refine the shape with subdivision preview enabled. Adjust the…