I've starded a ppk gun using subdiv, and as i was struggling with it, i was wondering if it wudn't be easier to use a surfacic modeler like MOI 3d for some parts. What do you guys think about it ? Is there a reason why you never use "nurbs" modeling technics as base for mechanical stuff ?
Hey guys, quick 3ds max question. I found a quick and dirty cylindrical knurling tut in this thread, and it tells me to save my selection set, ie, the edges I have currently selected but need to select later. How do I save it? Thanks, and sorry if it is a stupid question.
can i just add that 2d cheating on concepts sucks ass to work with as a modeler. i encounter that shit on well over half the concepts i've been given to model from and it's seriously annoying, especially when clients complain about the interpretation of impossible shapes. how hard is it really to make a blockout in 3d and…
Hey Per, what's the next step in that video? It still looks like things are just sort of eyeballed, is it just a case of close enough to boolean and weld loose verts? The reason I ask is because I was modeling some mechanical parts to get 3d printed last night and realized I was subd modeling, noooooooooooooooooo!
You can use boolean. Step by step in Blender: Bevel the edges > duplicate the triangle and separate to new obj > origin triangle to corner (use 3d Cursor is ok also) > rotate and scale triangle > solid and finally boolean with cube… Notice here when you rotate, use transform orientations by normal (create new custom if u…
Thank you so much, alot of great information here. Would you ever recommend using Set-Flow/Edge-Flow to try and minimize any distortions in the sphere? Or does it usually fail because you are messing around with the even spacing of the native sphere? Also, i find it very strange that in 3DS Max, I can only adjust the…
Cloakingturtle - this video may help you, I am pretty sure there is a way to do this with a cube and creasing or something like that I have seen it somewhere but can't remember where so this should help you. [ame="http://www.youtube.com/watch?v=M4iEJrbSOP0"]How to Design a Rounded Die for 3D-printing: 1/3 - YouTube[/ame]
Hey guys I´ve a very important question for Blender, How can u see in realtime your shading with non planar geometry. In 3ds max you can see this with these options: This is the result: soo in Blender these geo is non planar but you can´t see that in the default shading: If I apply a triangulate modifier it works I would…
Yeah, sorry. Forgot to explain the green line. That one was basically to say that you can just make one half and then use symmetry. As for the spline.. I never work with splines to make 3D shapes except for very rare cases like when making wires or the very very uncommon lattice to make vases and the like. But probably…
Blaizer, great link. At the risk of going a little off topic, can someone explain whats going on here? http://www.etereaestudios.com/training_img/subd_tips/vmap_falloff.htm How does this guy get this photoshop brush/spline/shape into his 3d program? I don't speak spanish. :) It seems like this would be pretty speed for…