Hey people, Just wondering how you guys would go about creating some industrial plastic wrapped bottles like this... It's more so the plastic wrap itself that's giving me trouble, my initial thought was to create a rough base mesh around the bottles and then manually push and pull the shape to fit snugly around the bottles…
Did this a while ago. I started from cube and save these edges as selection set. After smoothing the selection set would give me this. Then I smoothed a 1x1 plane and shrink-wrapped onto the first object and start doing quad draw from there.
Did a mistake, I used a simple 8 sided cylinder. With a Cube subdivided one time it works perfectly :) If you need a sphere which is 100% made out of quads you can shrink wrap a subdivided cube onto a sphere with a lot of segments to get it spherized :)
anybody could help me , I struggle with this I don't know how to model the piece of string that wrap around the handle of the knife I'm thinking of make a rope wraping around using pathdeform, but I don't know how to make a spline "scrolling" around that handle
Cant wrap my head around this problem, I also have to apply Opensubdiv on this too but the artefacts are pretty annoying :/ (Max) With Crease and Opensubdiv applied -> Result The weird lines wont go away :( The ngons will be removed though, the center one is an LCD screen which I will detach.
Seems like a good place to use floating geometry there waedo, I used a simple indented poly wrapped around a spline that matched the surface of the object I was creating. I'll send you the max file as you're using 2010. http://www.4shared.com/file/145109001/d4bf39b7/FloatingWrappedGeo.html
If you're using Maya create a platonic solid of icosahedron. Smooth it 3x using linear which will keep the triangles. Create a smaller sphere and then shrink wrap the smoothed icosahedron to regain a spherical shape as it will have some verts protruding after a linear smooth. Then extrude hexagonal shapes several times to…
Stromberg90, I used the Conform tool in the Graphite tool (retopo). Basically did all the steps that ZacD did, but the Shrink wrap (which i could not find) i simple selected the Extracted Mesh, Picked what model to retopo over (the big cylinder) used an offset set to 0.1 and started to push it around the form! =)
Okay this is really giving me some issues, as complex cylindrical constructions typically do. Any ideas on how to accurately recreate this revolver cylinder with its shapes and such? Been playing with lots of methods, but can't seem to find a desired result Any guidance would be awesome! :) I'm specifically talking about…
Can anyone help me out with this? I dont know how to terminate the supporting edgeloops so there's no pinching and it doesn't wrap around the entire helmet. I realize adding more geo would definitely help but there would still be that pinching there because of the way the edges terminate. I try terminating them like this…