adding to what @Thanez already wrote. you can also simply use a less dense mesh and move these edges to create even space you can also see that i work on 1/4 of the mesh. so less headache
Thanks for the input, @sacboi I kept the cylinder at 32 sides, but it seems after more meddling that a higher count would be better. Regardless, it is always these initial cuts that block me from moving forward.
If this is a simple cylindrical shape with some sharp edges I would recreate this shape with a higher resolution and then just move it proportional in the sharp parts. So you will maintain the roundness but have those corners on the side.
Hello! I think its a good topic to ask that question. I have simple mesh and I want to make equal distance between edges without moving red verts. How to do that?
@perna It actually is pretty trivial, with no significant shape changes: Quickslice/delete to clean the inset topo. Collapse 3x vert pairs. Move corner edges with Normal constraint to flatten. 3x edge chamfer. That's it.
So I just found my personal perfect way of doing this: 1. in edit poly select the section that you want to have diagonal 2. add FFD 2x2x2 modifier 3. Move the upper 4 control points 4. Add another edit poly modifier on top select the upper vertices and move by the same amount 5. Add a symmetry modifier and done Is there a…
i would make a cylinder of apropriate sides, then inset one top to the radius of the smaller one, extrude it, then select every second face of the cylinder and collapse them. then just move it so i get a slope.
Hey! What's the best way of doing this? I suppose boolean is a bad method. I tried doing it manually, by moving around the vertices until it's a circle. But I just get a lot of errors. Thanks in advance!
just model a cylinder. Move one ring to get the ladder shape. Then use the array tool or sth similar in maya to put alot of cylinders next to each other in order to get the shape. Easy peasy :)
first question. you could always model the windows on a plane (with equilant in distance) and then use a bend modifier. second question Move the pivot points of the top cylinders to match the bottom cylinders pivot and then rotate copy.