Ok, I have refocused and would still like your help, I appreciate that this question has been asked a lot but the answers dont seem to go very far for me. So this is my take on the "how do I harden this edge" question. The block out, trying to respect topology flow using a control loop before extruding Additional support…
Hmm.. interesting.. tried this without the a less traditional support loop approuch but the blender crease edge feature.. not really perfect.. :sweat_smile:..
Support loops come last. What I will do is model out a shape, then add support loops, then add a turbosmooth and adjust any loops as needed. If I am making an unfamiliar surface (weirdly intersecting curves, etc) I will drop a turbosmooth on top and work underneath it with the 'show end result' button checked, this is…
@sandrokaza There's a couple of detailed write-ups for similar shapes on the previous page of this thread. The basic idea is to use the existing geometry as support loops by placing the intersecting geometry between the existing edge segments on the cylinder walls. There's more than one way to approach modeling this so the…
Cant you make a cylinder with a bunch of loops, turn on soft selection, select the loop on one end and scale it down? edit: I dont know what soft selection is in maya, somebody translate for me :B
why not just start from a cylinder and work inwards? next time i start with a torus knot to model a cube o_O also there is a circle loop function, space loops might also help with certain tasks
@kuronekoshiii The sharper corners will need support loops to prevent the shapes from collapsing and the smoothing artifacts across the rest of the shape can be resolved by removing the excess geometry and edge loops that cross over into the curved shapes. Flat surfaces are largely uneffected by triangles and n-gons so…
Quick question: Does every shape and form need to be completed and modeled before I turn on turbosmooth and add support loops, or do people add turbosmooth ASAP and work with it along side while adding support loops as they go? I find the latter way messes up my topology to a point where its hard to model certain features…
For now the main cockpit frame is connected to the plane's body, that's why I have those extra edge loops. I was thinking about maybe extracting the frame faces so I don't need those extra loops.