Not so hard actually...you'll see some pinching in my example, but thats ok, the original has it, too :poly121: Start with an 18 sided cylinder and scale down every second two edges in a loop to create the hexagonal cavity. You can of course use a denser Cylinder as Base (make sure the amount of segments is dividable by 6)…
You're going to end up having TONS of poles regardless with a sphere that low resolution, and with those circle panel cutouts that high... That being said - increase the sphere's amount of subdivisons/edges, and have those cut outs be a bit less dense. Right now they're about 20 sided, when they can easily be 8-12 sided…
Hi Perna, It wasn't that I was trying to get different amounts of roundness on my corners.. it was that I felt the topology the chamfer provided me with wasn't what I was looking for? I've been questioning myself since I saw this image (as quoted above) in which indicates the topology lines to be quite straight and…
Thank you so much, alot of great information here. Would you ever recommend using Set-Flow/Edge-Flow to try and minimize any distortions in the sphere? Or does it usually fail because you are messing around with the even spacing of the native sphere? Also, i find it very strange that in 3DS Max, I can only adjust the…
I dont think you can create a perfect Hexagone sphere. @SnowInChina example is the way to go though! So shift+A and use an ICO sphere and subd. Once. apply modifier and select one vertics in the middle of the hexagon and shift+g = amount of adjacent faces. And delete those. Now repeat for all the unwanted vertices.…
@perna I think I understand but just to make it clear, if you had to continue modelling the car you posted, you will collapse it to like one higher division, but not any further and that will be the cage. The current mesh isn't the final cage yet, it was just a very lowpoly mesh with the least amount of edges and vertices…
What Shini said, you've got more than enough geo, try to move around the vertices with smooth on and it will eventually be less pinching, but to get rid of that would mean a higher amount of segments on a cylinder. Try to have a ngone at the edge with lower segments mesh and see if that will help. Or modell it flat, keep…
Hi all. I have started to model my favorite seiko 5 watch (snk809 - great piece, BTW) and I'm struggling with movement parts, this one especially. Boole is unusable in this case and amount of detail and I'm not very experienced with modeling on this level of precision. I'm usin cinema 4d, but any advice how to start is…
Trying to learn topology, but can't find a shape quite like this for a reference. My messy attempt is in the background, but here's a quick shot on one side to see exactly what I'm trying to go for. Also, could the top of that side edge do with less vertices, while keeping it as smooth? Optimal amount of verts is a must…
I don't know if this is kinda what you intended to have, but its just a simple cylinder and i slid the horizontal loops with edge constraints so they will follow the curvature of the cylinder, then shelled with loops and voila. I also used a Tsmoothed cube spherified for the top You could achieve this with probably a lower…