Hi newbie here! I use Maya but I was watching a 3DS video in which the control verts on a line/curve was "filleted" to bevel the control verts to produce a rounded effect. All I found online though for Maya was to break apart the curve at corners then use the fillet tool to create the curved corner. Can someone point me at…
Any tips on how I can get rid of this crease? I'm using the latest version of Maya! The above screenshot is a smooth preview, and the bottom ones show my current topology (left is w/ smooth preview, right is w/o)
Ah, works same way in maya after testing. I dont know why I had an idea to add a middle edge and bevel that instead. Made it more complicated than necessary. Thanks!
wirrexx, Thanks so much for the assist. I'm a Maya user so I've had to translate that to Maya talk, using the Catmull-Clark SubDiv option instead of OpenSubDiv I can preserve edge hardness, then OpenSubDiv smooth over the top of the Cat/Clark, Working nicely. could I pinch a look at the geo' you came up with in the final…