Having trouble with the chamfers on this truck cabin. I start from a cube, chamfer or bevel all 4 edges of the cube, and then try to inset for the window, inset for the driver side window... but then I realize, it's really hard to control my bevel loops, subdivision, and get it to look like the truck cabin from the…
Hey all, Long ago someone here shared the cheat sheet to use for number of sides but I cant find it on older pages, so like in example above shape on left has 20, 16 and 12 sides for large medium and small details, changing the radius to align the segments and running boolean required minimum cleanup and subdivides ok.…
Start with lots of geo and break it down into a single segment. Steps I did. 1) Start with 64 sided cylinder because it looks like the shape has 8 of those little rounded hole things. 8 divided by 64 is 8, so it makes it easy. If you want to make more or less, just adjust accordingly. 2) Rip off 8 faces. It will be easier…
But there is no reason to at all, not that I can see, the mesh is full of triangles and a lot of useless edges, I mean he is asking for a higher poly count for no reason that I can see. You can intersect it if you'd like in the mesh, I could see what I can do, the thing is you need to make them both really low poly. To be…
-I just took a random amount of edges, you will have to work out how many you need for that :p 1) Make a cylinder (having 1 cap segment is helpfull to make the selection) Select 2 edges, skip 2 (or you could do like 2-3, 1-2, depends on what you need) and scale them in as much as is needed 2) remove the top 3) with border…
Thanks for the replies :) Maybe I should clarify my images. The first one with the 4 different methods was for a demonstration of how some of the methods used for flat circles don't work on a dome. The second image was an example of how I had made it work for the most part, although a small ring was still visible. The end…
I wasn't able to figure out how to import OBJ's or Max files based on text/characters. If someone would be so kind as to clue me in on that, I'd be most appreciative ^^ So i just remade the shape. Plenty of other errors, But we'll pretend those don't exist for the sake of focusing on the main question. Edit: was going to…
Hey shape modelers! So I had a few people ask me at work how I add cylinders into cylinders etc, so I did a little breakdown on how I approach it. Here is my image breakdown: So.. 1. firstly I created a plane with divisions equal to the power of 2 (in this case 32). 2. I created two cylinders as reference to cut into my…
DING DING DING You've hit the jackpot! The solution, like 80% of this thread, is to remodel the shape with more geometry! yay The problem is that you dont have enough inherant loops to support the shape, so you then have to add more tight loops, but that creates hard edges. So, you start with a more dense mesh, with a…
Posted this in your thread Tycho, hope its of help. Stuck it in here for keeps sake too. Step 1: create a plane completely flat, with your shapes cut out of it. I started with a rectangular spline, filleted the edges and extruded from there then just duplicated along. If you start with a spline the curve should be perfect…