Guys, how would you model large, continuous, smooth shapes like this kayak in 3ds max? I considered polygonal modeling with turbosmooth, but after adding loops it quickly becomes a mess to adjust size here and there, because it's one shape which cannot be broken in parts. I started modeling it with curves and then surface,…
Hi. I am new to 3d modeling and I have an assignment to model an ALY71836 Acura RDX Rim. The shape is really complicated and I don't even know where to start. Any help or suggestions would be helpful. I use 3Ds Max. The model needs to be a game spec model that is clean and holds shape when subdivided. Thank you for your…
Out of the box, 3dsmax doesn't make a "Quadsphere". But there are a few scripts that enable you to make them. http://www.scriptspot.com/3ds-max/scripts/quadsphere http://www.scriptspot.com/3ds-max/scripts/quad-primitives http://www.polytools3d.com/tools/quadsphere/ At the end of the day you really don't need a script, just…