Well actually the topology is unusable (for subd) so you have to make the whole part with booleans, so it's only suitable for certain kinds of shapes. Basically, have your object with all the boolean modifiers, then put a remesh and smooth modifiers respectively under those. This acts as a kind of fake edge beveling. Here…
So I messed with Zbrush and sculpting for the very first time today...somewhat followed the first tutorial of ZBrush Character Creation by Scott Spencer [ame]http://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X/ref=sr_1_1?ie=UTF8&s=books&qid=1274812742&sr=8-1[/ame] So far it seems like a really…
sooo first time testing out the slate in public, at dr sketchy berlin, was really tough to work qithout any symmetry also i tried using the zbrush mannequin and i'm really not happy with it, the initial volumes are pretty bad, so instead of concentrating on the actual shapes i have to get rid of those volumes first, which…
hey thanks guys innervision: there are a couple of more videos in my channel its not like i never show stuff ;) about the brushes i use, the ones on the right are pretty much the ones i use the most, not in this order though. i need to rearrange them for the slate at one point to quickly grab the 4-5 i use most. Which are…