>>anyone know when the sbm exporter for max 2017 comes out? Finishing the 3.20.0 atm, so I would say soon ... August or early September :smiley: >> I don't understand why as I have a strong GPU and plenty of RAM. >>Never done this before. On Win 7 64 bit, 16GB RAM, GTX 980 For GPU rendering, I would recommend u to boot…
xNormal 3.17.2 has been released: - Added support for Growl notifications. - Optimized the software CPU rendering a 5% ( thx to new LR child heuristics ). - The Optix renderer now uses a better sampling to reduce banding artifacts. Also improved sightly the performance. - Solved some bugs in the displacement map…
Coolness, I just wanted to mention that the other way around, importing cages to XNormal is perfect! I only go from XNormal to Max because I get better results with the AO's from Max then from XNormal but that is my own fault, because I haven't looked into the exact settings to generating great AO's from XNormal but I will…
I had a go and it wasn't rendering normal or AO maps correctly. Some parts of the normal map were just sort of washed out, like someone had taken a pen and randomly smeared the neutral blue around. The AO map (I did the simple AO thing first, then baked AO map) was also very washed out and the darkest parts were a mid…
My workflow is generally MAX/Zbrush then into UDK. I generally use Max's render to texture to generate my normal maps. I have an older version of MAX (2009) so I have to deal with some quality issues once the model is in UDK and has its normal map applied. My models look great in MAX's viewport with the 3Point Shader and…
[ QUOTE ] So far it (with the smiley face of next-genishness) hangs on waiting completion. [/ QUOTE ] "Waiting completion"? That happens if you use the hxGrid distributed rendering without enabling the coordinator/agent. Are you using the hxGrid distributed renderer or the Default Scanline one? If you use the distributed…
Ouch!, you're right, I think already mentioned the HDR thingy. Was experimenting a few with HDR fullscreen effect but I think just for the emissive will be enough. General fullscreen HDR I think just provokes headaches + epillepsia + God I think need new glasses cuz all is blurred haha! When I play WoW always disable the…
To Pior: Pior you need a Radeon9xxx or GeForce FX or better to run the viewer ( or any card supporting HLSL or GLSL ). In old cards like yours the programmers must use a type of "graphics assembler" ( yes, asm, mov eax, 10 lea [eax+10] thingy! ) which is simply weird. In fact, if you see some DirectX 10 preview and the…
[ QUOTE ] so having to click on each model and manually load textures for each is a bit cumbersome. [/ QUOTE ] Can't you save a XML settings file and load it after? The program is supposed to save the current settings each time you exit and you can load/save your settings manually also. You can set all your meshes the…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…