Leviathan, that's looking awesome. What are the specs on that? RenderJHS: Your flash engine is pretty impressive. I think the less busy dress worked better, though.
The point of this thread is 500 tris or less, not because its "low poly" but because its challenging to work at these specs. Trying to get a character looking good at 500 tris is a lot harder than at 1k. Its a different art form. This debate has been had in this thread before and the specs have stayed set. If you want to…
You're on Harry! My specs are 351 triangles with a 128x128, but you can go higher with the tri-count. Looking forward to it. Just PM if you want to talk details.
That scout is awesome! Christmas cheer has brought my productivity to a standstill. Finished this one up, and will get around to the rest asap. edit: Sorry, added specs and flats
That specs look quite too much for that spaceship... I'm sure you can reduce it to something like 200 tris and 128x256 texture without much loss of detail. :)
@ preatus - They almost never use normal maps on their characters, but they do on occasion use it. I wish I knew exactly which ones, but I know I have heard Josh Singh talk about. I know their process I have watched Josh Singh stuff. They use the sculpt for masks and AO, but the rest is hand painted. I was arguing that…
sigh...... low poly head but no inspiration :( I might turn it into a full llowpoly character I was kinda thinking a low poly inquisitor (psp spec) http://demonwinner.free.fr/usa/2003Chicago/us03chi_40klarge_1.jpg or a fantasy warhammer wizard (psp spec)…